Commander Royale Rules
A strategic meta-game combining MTG Commander with territorial conquest
Game Overview
Commander Royale is a strategic meta-game that combines the deck-building and battle mechanics of Magic: The Gathering's Commander format with territorial conquest. Players use their Commander decks to battle for control of territories on a fantasy map, earning points to expand their landmass.
Deck Requirements
All decks must meet the following requirements:
โขUnique Commanders
All participants must have unique Commanders - no duplicates allowed.
โขUnique Color Identities
All Commander decks each player has must have a unique color identity.
โขCommander Popularity Limits
Each player may have:
- MAX 1 Commander within the top 100 via EDHrec
- MAX 1 Commander between 101-300
- 1-3 Commanders ranked 301 and below
โขBanned: Game Changer Lands
No Game Changer Lands are permitted in any deck.
Starting Setup
Starting Territories: All Commanders begin with 5 pieces of land, decided based on color identity and player discussions.
Placement: Initial territories are chosen to match each Commander's color identity and strategic positioning.
Gameplay & Point System
๐Earning Points
+1 Point: When a source you control takes an opponent out of the game
+1 Point: If you win the game
๐บ๏ธExpanding Territory
After a game, points are exchanged for pieces of land that must touch an existing part of the land connected to the Commander who was used.
You can only expand into territories adjacent to your existing controlled territories.
๐ฏBorder Conflicts
Pre-Game Declaration: If you reach an opposing Commander's border, you must declare which space you will be attempting to take before the game starts.
If you are touching the border of an enemy Commander, you can still take the space as long as you have marked it before the game. It does not need to be against that specific Commander.
Deck Modification
Major Deck Reset Penalty
If you make a major reset to your deck (over 50% of the deck changed), you lose 25% of your territories (rounded down).
Free Mulligan
ONE free mulligan per deck - make one major change without penalty.
Season Victory
At the end of a pre-determined season, a winner will be determined by the amount of land they control.
1st Place
Most territories controlled
2nd Place
Second most territories
3rd Place
Third most territories
Prizes to be determined...
Strategy Tips
๐ฏ Build decks with both combat prowess and consistency
๐ค Form temporary alliances to weaken dominant players
๐บ๏ธ Control chokepoints on the map to limit expansion
โ๏ธ Balance territorial expansion with defense
๐ Consider deck archetypes that can win quickly
๐ Plan your Commander roster strategically