Commander Royale Rules

A strategic meta-game combining MTG Commander with territorial conquest

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Game Overview

Commander Royale is a strategic meta-game that combines the deck-building and battle mechanics of Magic: The Gathering's Commander format with territorial conquest. Players use their Commander decks to battle for control of territories on a fantasy map, earning points to expand their landmass.

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Deck Requirements

All decks must meet the following requirements:

โ€ขUnique Commanders

All participants must have unique Commanders - no duplicates allowed.

โ€ขPower Level: MAX Bracket 3

All decks must be at MAX Bracket 3.

View Commander Brackets Guide โ†—

โ€ขUnique Color Identities

All Commander decks each player has must have a unique color identity.

โ€ขCommander Popularity Limits

Each player may have:

  • MAX 1 Commander within the top 100 via EDHrec
  • MAX 1 Commander between 101-300
  • 1-3 Commanders ranked 301 and below

โ€ขBanned: Game Changer Lands

No Game Changer Lands are permitted in any deck.

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Starting Setup

Starting Territories: All Commanders begin with 5 pieces of land, decided based on color identity and player discussions.

Placement: Initial territories are chosen to match each Commander's color identity and strategic positioning.

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Gameplay & Point System

๐Ÿ“ŠEarning Points

+1 Point: When a source you control takes an opponent out of the game

+1 Point: If you win the game

๐Ÿ—บ๏ธExpanding Territory

After a game, points are exchanged for pieces of land that must touch an existing part of the land connected to the Commander who was used.

You can only expand into territories adjacent to your existing controlled territories.

๐ŸŽฏBorder Conflicts

Pre-Game Declaration: If you reach an opposing Commander's border, you must declare which space you will be attempting to take before the game starts.

If you are touching the border of an enemy Commander, you can still take the space as long as you have marked it before the game. It does not need to be against that specific Commander.

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Deck Modification

Major Deck Reset Penalty

If you make a major reset to your deck (over 50% of the deck changed), you lose 25% of your territories (rounded down).

Free Mulligan

ONE free mulligan per deck - make one major change without penalty.

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Season Victory

At the end of a pre-determined season, a winner will be determined by the amount of land they control.

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1st Place

Most territories controlled

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2nd Place

Second most territories

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3rd Place

Third most territories

Prizes to be determined...

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Strategy Tips

๐ŸŽฏ Build decks with both combat prowess and consistency

๐Ÿค Form temporary alliances to weaken dominant players

๐Ÿ—บ๏ธ Control chokepoints on the map to limit expansion

โš–๏ธ Balance territorial expansion with defense

๐Ÿƒ Consider deck archetypes that can win quickly

๐Ÿ“Š Plan your Commander roster strategically